SERVER CAP : 90 JOB LEVEL LIMIT : 90 Mastery : 300 Race : Only CH Exp Rate : 1-70 Lv x10, 70-90 Lv 0.5x Drop Rate : x1 Job Rate : x2 PC LIMIT : 1 IP LIMIT : 2 Alchemy Rate : Original Plus Limit : +15 Unique Spawn Times : Original Guild Member Limit : 16 Advanced Elixir : None Imbue bugs & others : Fixed CTF/Battle Arena : None
Instead of Fortress War, the game has the Guild War system as it was before, based on a tournament system.
The main point of this system is that it is focused on full wipe and is a system where the truly powerful guild will win.
2 Guild Masters can access this system at any time and engage in instant fights.
Guild masters can start a Guild War at any time by using the "U > Guild rel. > Hostility > Apply" command. The maximum duration of the war is 20 minutes.
After the war starts, all player buffs are automatically applied by the system, and the following rules apply in the arena:
Rules:
- There is a Map pool for GuildWar; each battle can be placed in a different region.
- The 5-second immunity rule after spawning is not applicable in this arena.
- Each player has a maximum of 3 death rights; those who exhaust these rights become spectators. The goal of the arena is to eliminate opponents to achieve final victory.
The moment of transition to spectator mode is shown in the video below:
At the end of the war, players are teleported back to their original positions:
Rewards and Scoring:
- GuildWar ranking is determined by the statistics and War Points kept in the Rank table.
- A certain percentage (1%) of the silk/gold spent in the game accumulates in the reward pool.
- The Rank table is reset every 2 weeks; Rank 1 guild receives the accumulated silk/gold amount from the pool, and if there is a Prize Item determined for that week, they also receive those.
NOTE: The GuildWar function will be activated when there are enough level 90 players.
Trijob system – Use of 3 jobs simultaneously.
Job Suit Advantage – As long as you wear a Job Suit, you gain a 1000% Skill Point Exp Booster; this way, you won't have SP problems when leveling with a job and will be ready for sudden attacks.
The Job Chat system allows players to communicate instantly and privately on a job basis. It plays a critical role in team coordination and strategic moves.
NPC Spawn: Thief or Hunter can spawn NPCs by selecting a target by clicking on an opponent and then using a backup item.
Job Suits can be enhanced with "+" and advantages are gained according to the + level; additionally, a blue effect is added to the suits.
Special abilities and advantages for each job class
Rank1 Skill: 3-minute zerk option only for players with Wanted status (Rank 1), 15-minute cooldown.
Trader Skill: Emergency help call button for Traders, 15-minute cooldown.
Hunter Skill: Emergency intervention button for Hunters, 15-minute cooldown. (Requires +5 suit; the hunter receiving the call can wear the suit and teleport to the party leader.)
Thief Skill: 5-minute invisibility usable within town and instant caravan report system, 15-minute cooldown.
Gold/Silk Pool Spent on Server: A certain percentage (0.1%) of the gold and silk spent on the server is added to the reward pool created in 2-week periods. In addition to this pool, successful guilds also receive extra honor buffs and the special Job Prize Item determined for that week.
Rank System Details:
Each player earns a job rank point with every job action they perform. In case of death, 5% of this point is lost; 5% of the killed character's point is gained; if the killed character is in Wanted status, the ratio increases to 10%. Rank 1 player enters the Wanted status of the job group and the job icon turns into a Wanted icon; this situation causes 10% more point gain or loss per kill. In addition, in the event of death or killing, the location of the event is notified to all players.
Job Prize Item: Additionally, the special item determined for that week, such as a +7 Job Suit advantage, is given as an additional reward.
Berserk restriction: If a job character has not been killed in the last 2 hours, berserk cannot be used.
Rank Restrictions:
Coinflip is a classic heads or tails game. It can be played between 2 players with Gold/Silk. They start the game by determining the amount and heads or tails from these 2 options in the Actions menu:
NOTE: When sending an invitation to a player, the game invitation is sent with the sender's unit and amount settings.
Commands:
Jackpot: Everyone puts in an item with Silk value and you get a chance to win proportional to its silk value. The winner takes all items collected in the pool.
Participation: Done with Jackpot Entry Ticket at Fembria NPC
When the number of Jackpot participants is 2 or more, a 1-minute countdown starts and this countdown waits for players to submit their items.
After the time expires, the jackpot is locked and no more items can be entered.
Jackpot results are announced 30 seconds after being locked, and all accumulated items in the pool are sent to the winning player's Chest.
NOTE: Through events, you can obtain Free Entry Tickets to participate in jackpot for free. Based on the ticket's value (for example, 100 silk), you'll be considered as having submitted a 100 silk item and will secure your place in the pool.